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Pemalite said:

Well. The PSP 2000 wasn't the overhaul that the Playstation 4 Pro or Xbox One X was.

Heck, even Nintendo increased the clocks on it's chips, sprinkled more DRAM in it's iterative handhelds with the New 3DS and DSi lines.

It wasn't but nothing so far in this generation has broken precedent including the PS4 Pro ... 

Switch was not the first portable gaming system to feature different performance modes, that goes to the PSP since it's original spec was clocked 50% higher than at release until a firmware update made it possible for all models to be clocked at the original spec ...

Upgraded or upgrading home console SKUs were a thing before the PS4 Pro going as far back as 4th gen with the Mega Drive/32X ... 

Switch wasn't the only system to release in the same generation by the console manufacturer, the Atari 2600 and the Atari 5200 demonstrates this as early as 6th gen ... 

Pemalite said:

Well. That depends on how they approach backwards compatibility of course.

Microsoft's mixed approach has shown it to offer some pretty interesting results when all is said and done.

But Microsoft did retain some backwards compatibility natively in hardware, leveraged virtualization, repacked games and so on, so Microsoft likely had this planned from the very start.

Sony modifying PS3 binaries of the games to the same extent that Microsoft did wouldn't have necessarily netted the same results, the games could've still came out with major bugs unlike Microsoft's scenario ...

Pemalite said: 


Many Backwards Compatible Xbox 360 games actually got improved with better texture filtering, framerates, frame pacing and in some instances even resolution.

So there is some advantages to backwards compatibility when done right that can negate where the Playstation 3 fell short to some degree.

For the most part though, unless you have a massive invested library (I have several hundred Xbox 360 and several hundred Original Xbox games) then Backwards compatibility is of limited value anyway.
And to be fair... I haven't played a single backwards compatible game from optical Disk yet, But I do rather enjoy seeing my Xbox 360 digital library popping up on my Xbox One X console over time though, now I just need Microsoft to hurry up with that 1440P update.

@Bold That doesn't mean these benefits would've translated in the case of PS4 attempting BC with the PS3 ... 

Besides there's still the sticky issue where Microsoft had to face litigation from Nvidia and they decided to settle out of court instead with Microsoft paying royalties to Nvidia for every 360 sold ... (pray to god that if Nintendo ever decides to leave Nvidia for another supplier that they've designed Switch games to work around these circumstances of potential IP issues LOL) 

Paying more to get close to the original hardware like Microsoft did and then paying mare for royalties to Nvidia only to end up with a worse result than your competitor means that Microsoft's approach for Sony didn't make a whole lot of sense anymore ... (it would've been a better to port every PS3/console exclusive to PS4 and then leave the rest to a cheap PC from today like a Raven Ridge system to handle last gen multiplats)