By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KBG29 said:
DonFerrari said:

The camera inclination didn't help any? At home I ever only had issues with DCVR, the rest either I didn't play long enough or I was moving a lot but no drift or lousy tracking.

All good here. I have pretty much found the proper placements depending on games. I was just trying to pass along info from my expereinces to somone else. My rule now is basically always keep the camera level or close to level with the headset. Also, follow the instructions. Some games call for the camera to be placed above the TV (Farpoint), some games below (Moss). Some don't so I just follow the rules layed out by the games that do offer guidance.

It is a learning curve, but as I said, hopefully it will be ironed out with PSVR 2, and mostly eliminate any troubleshooting. Current PSVR definitly has to be slightly babysat, which does not align itself well with the mainstream. Most people expect things to just work.

Yes your experience and explanation may help a lot of people. And yes PSVR2 need to correct these issues to make a decent experience to anyone that just want to plug and play.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."