Errorist76 said:
The last days the Skyrim PSVR bundle was outselling all consoles but the Switch on Amazon US. Just saying. |
That is an indication that Switch is flopping together with PSVR as all know.
flashfire926 said:
BTW in that instance MS was lying too, imo. I am not wishing for any tech to fail. I just think it will fail at being mainstream (though it has its place as a niche technology carved out).
How is my first post bad? It's just my honest opinion. Just cause you don't like it doesn't mean it's bad attitude. |
Not lying, misleading.
No one here is asking it to be mainstream, but an accessory consistently selling let's say 5M per gen and 50M SW on it, have a market.
Well if you won't look at the mirror and don't see how your attitude was bad instead of complaining about other people attitude that is on you.
KBG29 said:
I'm not sure why, I have a 12'W x 15'D area, and regaurdless of where I am some games just won't track right depending on camera height. Farpoint was actually the first one that I figured this out on. Originally, I always had the camera on the TV stand, about 25" off the ground. Farpoint wouldn't calibrate right, and the gun would drift like crazy when I would aim. After playing a couple days dealing with that, I gave up and moved itto the topof the TV, about 6' off the ground. After that it worked perfect, and other games like Uob Conditiining and Batman got much better, but sitting stuff took a hit. Now I just always kove the camera depending on if I am going to be sitting or standing. It gives me the best possible tracking. It seems to me that Move and Aim games where the controller goes in front of your face need the camera up hugh more than other games. It must let the camera see each unit better or something. At any rate, this is what works for me. It is thing Iwould reallly like to see fixed with PSVR2. |
The camera inclination didn't help any? At home I ever only had issues with DCVR, the rest either I didn't play long enough or I was moving a lot but no drift or lousy tracking.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







