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RaptorChrist said:

Hadn't posted in a couple days since I got my new set-up. I did the IPD calibration, which made a world of difference. The image is now much more clear. I was worried at first, as my peripheral vision was always blurry, and I thought it was a limitation of the hardware, but everything is better now.

I would say the 3DS does have a much crisper 3D effect, being it that both eyes are looking at the same thing, so there is no risk of things being offset at all. That being said, the VR has much more advanced 3D tech, as depth perception is perfect. In the VR worlds demo, you can find your PS4 controller even with the headset on because it tracks where it is in the room, and I thought it was cool how I was able to perfectly grab the controller when my wife held it in front of me. The fact that when you move your head, the 3D adapts to that is nice (i.e. you can look over things or around things).

RE7 is scary as hell. I've played the game in the past, and only ever got maybe 3 hours in, but damn, holy carp VR makes it so much scarier. Like wtf sneak attack fear boner. I have run into bugs that require me to restart though, and it's something that I usually have to deal with until making it to the next save point. My character's head will just be really high up, as if I'm like 8 feet tall. When walking through doors, I'm literally passing through the wall above the door. Same thing with staircases. It's very odd.

Anyways, looking forward to playing with it some more. It's a fun new toy.

Man a quick tip, because of VR you can sneak peek on things you normally couldn't on RE7... like you can put your head inside the car on the beginning or in some cases look on a corridor to see if there are enemies without they seeing you or having to enter it.

for the IPD my console say to keep the standard unless you are having issues on seeing the 3D effect.

flashfire926 said:
DonFerrari said:

It must have flopped and for that reason Sony released a second version and gives constant update saying it is selling over their projection.

That doesnt mean shit until they give hard numbers. They would 100% give numbers if it was doing great. We haven't got a word since the 915k number.

Its the job of PR to show something is doing great even though it isn't.

They not only have said they are over their projections they also complained they are to much ahead of their competitors and gave an update of the 2M total sales and the amount of SW per HW sold (something around 4,5-6)

PR can't lie on facts. So if they had internal projections and they failed to meet they can't say they exceed their target.

Just look at X1 when MS said until they couldn't anymore that X1 was the fastest selling Xbox ever. But still say this is the best year for exclusives (because that is totally subjective so no one can really go against their spin on this).

Now will you accept you were wrong based on the link Errorist sent?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."