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EricHiggin said: 

I would assume the GPU ends up around 10TF. The XB1X can run some AAA at full 4k with 6TF, so 10TF would be more than enough for a base model, assuming PS5 Pro shows up at some point, and checkerboarding is still an option.

Next gen games will ask a lot more of consoles than what current gen games are asking of consoles. Its like you are saying, the PS3 ran some games at 1080p with a 185GF GPU so basically 400GF should be enough. 10TF will be decent, but there is no reason for them to go with it. To do so they literally have to go out of their way to make a weaker console than they could make by default when just leveraging the benefits of the available tech at the time.

EricHiggin said: 

XB1X having 12GB of RAM leads me to believe PS5 will have a min of 16GB. This would probably require 4GB of dedicated separate OS RAM for future proofing, so 20GB total. A 20-24GB pool wouldn't be out of the question either.

I've been thinking about this.... say an 8Gb (2GB) module of GDDR6 Ram in 2020 costs around $9 (GDDR5 costs around $6.50 for 1GB right now). They would need $72 for 16GB of GDDR6 Ram. And the cost of 4GB of GDDR6 ram would be around $18. Now the question, would it be better (cheaper and less complicated) to just pay the $18 for the extra Ram so they end up with 20GB of GGDDR6 (which also has the benefit of allowing them also hit a higher peak memory bandwidth) or is opting for 16GB GDDR6 and 4GB of a separate type of Ram just for the OS the better option? I'm beginning to think the former is the way to go.

EricHiggin said: 

As for storage they can't just stick with HDD due to load times, but how much solid state they can squeeze in the budget is really hard to say at this point in time, along with all the new storage tech that keeps popping up and the supply/pricing variations. With the system being fully 4k capable, 2TB of storage should be an absolute min.

I have also been giving this a lot of thought too. With consoles, Capacity will always trump performance when it comes to storage. This makes me think all my dreams of an M.2 drive won't even happen. I don't even see us getting an SSD. However, I feel that at least the PS5 will be ready to take full advantage of the Sata 3 interface this time around. And the consoles will instead just come shipped with the biggest mechanical drives they can throw in there at an affordable price. So 1 or 2TB. 

But there is an upside to this tho, I feel every console will come a 64-128GB nand flash "cache" drive  soldered directly onto the board. And capable of feeding data to the system at over 2GB/s. This way, every dev building for the console knows their is a drive like that to make the most of. 

EricHiggin said: 


While a traditional single console is the likely outcome, I also think it's possible to see a $399 PS5 and $599 Pro at launch. This way, XB "Two" at best could only end up on the cheaper end of the scale at $399 as well. Launching at $499 would not be good as PS5 would have a cheaper and more capable system surrounding it. Launching at $599 would make it much more niche like the XB1X is now, and would direct many XB customers towards the much cheaper XB1X at $299 at that time. A $299 XB1X isn't exactly good news for a $399 PS5 either, but if XB gamers prefer higher specs, PS5 would have that covered on both fronts.

The reason I can see this happening, is because I don't see PS4 Pro being able to play PS5 games, yet if the XB1X can play XB"Two" games, then PS would only have one console choice at $399, while XB would have two choices at $299 and $499. I could see this scenario being a bit of a problem for PS5 until the Pro released 2 or 3 years down the road. PS may have learned their PS3 lesson, but I think this would work considering they would have their affordable $399 version, so the $599 Pro model would be their 1/5th or possibly 2/5th sales over the gen again.

Very bad idea. How many times did you see any publication lead with the PS3 is $499!!!!!

Everyone will just treat the more expensive console as if its the default console.