vivster said:
The question is how did the PSVR do that? I don't really see a lot of revolutioning these days. Or does this revolution only apply to a tiny minority? |
I wouldn't say it's a tiny minority, there are experiences that are totally different than what we had before. But from what I can see from previous post on the subject they don't attract you so for you it isn't revolutionary or even much different, that is fair, it is your POV and experience so it's valid for you. But it doesn't compare to 32x or CD since that was just a medium change (although sure the system as a whole having it on PS1 helped pushing boundaries like story telling and FMV).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."