DonFerrari said:
Nope, again. The way it is (since it would be a very very very specific scenario for it to be historically right, but still have a female protagonist or black NPC) is that they would have to force a situation where that would be accurate... but if someone wants to tell a story using black people it would be more practical to use something from Africa history books. You fail to see it isn't an excuse, it was a decision to portray a period. |
Since you ignored my last reply to you, this is the last one I'm going to give you.
They would not have had to force anything. The historical context is there, they would just have to set their game accordingly. They didn't. Because it wasn't a priority. Those points arent really up to debate.
Games don't just 'happen'. Like you said yourself, there's concious decision making behind all of this. They made the game they wanted to make.
You're failing to see that there's tangible proof that these people existed in Europe at the time. Hence why they could be included in a 'historically accurate' game about the period. By setting it in an area that had very little contact to outside influences, the devs made a concious decision. Maybe they just really wanted to set it there, because they like the area. That does not make them racist or anything, but it does mean that the aerial setting of their game was more important to them than having diversity. See? Decision making.
Pretending like there's anything else going on here is just dishonest and would probably also make for a bad game. They have every right to make this decision. There's no need to hide behind a flimsy argument.
Lastly, we tell stories about extraordinary people because they are interesting. That's how most of all storytelling works, especially hero stories. A game can only benefit from having an interesting cast of characters that face unique challenges.







