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Intrinsic said:

Ooops, yes you are right. Didn't feel right when i typed it either..... I think what i was thinking is that its more efficient, and not that it draws less power.

Indeed it is more efficient.
Hence why the Xbox One X actually does consume less power than the base Xbox One in a multitude of scenarios. (I.E. Blu-ray playback, instant on, energy saving etc'.)

A large chunk of that is attributed to the much more efficient power supply, which means less energy is wasted.

withdreday said:

I'm not saying they'll launch right then. I'm just saying there's zero chance for it to be announced before the PS4 hits 100 million. It's sales suicide and it's pointless with the console at least being a year or 2 away.

Well. Let's wait and see.

withdreday said:

And never said you were one of the silly ones saying that, but man was it hilarious watching them grasp for straws once the PS4 started selling like hotcakes. The most common excuse was "well, this is just the early adopters!" 74 million consoles later and they're nowhere to be found.

Classic.


For me, I don't really care if a console sells 10 units of 10 million or 100 million. As long as it meets my needs/wants/desires. - Which thankfully usually often lines up with fairly healthy sales. (I.E. More consoles sold, more financial incentive for more games/features.)

I'm one of the "rare" few who isn't aligned with any particular console brand though.

CrazyGPU said:

 In gaming when most people speaks about flops comparing gaming gpus, a flop is a 32 bit single precision floating point operation. And that´s now, 10 years ago and in the future, heheh. Teraflops doesn´t change, they are a measure, like meters, or grams. Hehehe yes, it´s annoying to think about changing Tf. Like Pemalite says. A teraflop is 1000 billons of flops operations. If you have to do 3,2 x 2,2. It is a flop operation. If you you have to do 3 x 2 is an integer operation. 

For christ sake.

Teraflops is a theoretical number. It's calculated by clockrate * instructions per clock * pipes/cores.
It's often an un-achievable ceiling in the real world.

People need to stop abusing the flops. It's NOT the be-all, end-all.

CrazyGPU said:

Now on the other subject. Of course they can. Actually in the beggining they dissabled half ps4 GPU to mantain compatibility, but then they add ps4 pro mode, and recently supersampling for running games better in 1080p screens on the pro. So yes, they have plenty of choises if they have enough Tf. 

That sounds like allot of work for something so pointless. Just provide all the power all time, no need for silly modes if they abstract the hardware sufficiently.

CrazyGPU said:

Most companies use Tf for marketing. Switch was marketed as a 1 Teraflops machine, but that was misguided, cause they were using 16 bit precision numbers for calculating the number of operations. While it is correct mathematically, if everybody compares 32 bit numbers, speaking about 16 bit performance without saying that they are using other bit chain is kind of cheating.

It's because it is an ARM mobile part. Most non-x86 mobile devices emphasis 16-bit precision for performance and battery life reasons. Switch capitalizes on that.

People should always take the claims that any company makes about their hardware or their competitors hardware with a grain of salt, go to an unbiased source that has no financial incentive to stretch the truth instead.
Anandtech is a good outlet for that.




www.youtube.com/@Pemalite