Pemalite said:
And it annoys me to no end.
Or. They could simply not and use some extra performance to... I dunno. Let games run better? Xbox does it. |
Just for clarifying with Intrinsic.
In gaming when most people speaks about flops comparing gaming gpus, a flop is a 32 bit single precision floating point operation. And that´s now, 10 years ago and in the future, heheh. Teraflops doesn´t change, they are a measure, like meters, or grams. Hehehe yes, it´s annoying to think about changing Tf. Like Pemalite says. A teraflop is 1000 billons of flops operations. If you have to do 3,2 x 2,2. It is a flop operation. If you you have to do 3 x 2 is an integer operation.
Most companies use Tf for marketing. Switch was marketed as a 1 Teraflops machine, but that was misguided, cause they were using 16 bit precision numbers for calculating the number of operations. While it is correct mathematically, if everybody compares 32 bit numbers, speaking about 16 bit performance without saying that they are using other bit chain is kind of cheating.
When comparing Scientific computing or high performance computing (HPC). Computers consisting in hundred of thousands of cores, or even millons they usually talk about performance with double precision 64 bit operations.
Now on the other subject. Of course they can. Actually in the beggining they dissabled half ps4 GPU to mantain compatibility, but then they add ps4 pro mode, and recently supersampling for running games better in 1080p screens on the pro. So yes, they have plenty of choises if they have enough Tf.