Intrinsic said:
Thats because you are basing your calculations off the wrong constants. Look at it this way instead. Forget whatever one GPU or the other has achieved and how, instead look at the individual compute units and their clocks. So start with the PS4 OG. What does that tell you? Exactly doubling the GPU Compute units should theoretically give you 3.6TF. Assuming the clocks stays identical. However, because the GPU has been upclocked from 800mhz to 911mhz that TF value went up from 3.6TF to 4.2TF. And this is before any architecture inprovements have been taken into account. Now lets use the XB1X as the base. XB1X = 44CU (4 deactivated)@1172mhz = 6TF (16nm) Now I am even lowballing this, because
I do not know why you are using the standards you are using for your theory, when you have very accurate data from the already existing PS4pro and XB1X to see exactly what you can expect from a direct fabrication shrink and upclock when they went from 28nm to 16nm.
As I have said before and keep saying, the next generation of consoles will not come until 7nm chip fabrication is available and maybe even mature. They will wait. But what I have just pointed out is exactly what to expect from a APU that is 360mm sq as we have in the XB1X built using the 7nm process.
Lastly, by how much do you think the system can be up-clocked? Can we go up to 1300mhz? 1500mhz? Whatever it is; just know that for every 117mhz clock increase you add an addition 1.2TF of performance. So if its clocked at `1300+mhz you are looking at a 14TF+ GPU. See why i expect it may even be as high as 15TF?
Now if we start talking discrete CPU/GPU? then its a totally different ball game. With that they could have a 300mm sq chip as the GPU alone, keep the clock locked to 1172mhz, but increase CUs from 88 to as much as 140!!! And thats how you get to ~19TF.
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First of all , great post. I see your point, it´s another way to see it and a good one.
I will add that also, in doing what you are explaining, they can perfectly run 1/4 th of the cores and mantain compatibility with PS4 if the hardware is close enough. As they did with PS4 pro. I think this time it will be a brand new architecture.
The only thing that we need to see is:
if they go for premium cooler and stuff like Xbox one X, If they do, and if 7 nm is ready, they can perfectly reach 12 Teraflops as you explained up there.
If they go for a PS4 pro kind of replacement, it could be 4,2Tf x 2(double the cores) = 8,4 teraflops. Let´s give a little more clock , (like 911Mhz pro / 800 MHz base = 13,9%)
then you get 8,4 x 1.139% = 9,57 Teraflops. With a new architecture, probably more.
Let´s give the same treatment for 12 Teraflops Xbox one X like machine. x 1.139 = 13,67 Teraflops.
And the magic marketing numbers are 10, for being the first 10 Tflop machine or more than 12, that´s 2 times Xbox One X.
So my first estimation in 2014 was 12-14 Tf. My actual one is 10-12 Tf, but with your calculation my old estimation can be achievable too. I still think that 15 high, it also depend on the bandwith to feed it. A wide bus translates in more power consumption. But I see your reasons now and I think is perfectly doable.
I hope they get there. A 14 Tf PS5 would be 7,6 times more powerfull than original PS4. A nice jump for 4k and VR.