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quickrick said:
OTBWY said:

You see, this is why people accuse you of cherrypicking. GTA V on 7th gen console dip below 30 constantly. The PS3 version almost never stays 30 during driving of all things. Since you love DF so much: https://www.youtube.com/watch?v=tPzMZ_Cz7iI Most of the fps issues you mentioned on the Switch have been patched away already. Repeating "but b-but korok forest" doesn't change the fact that BotW is stable throughout, while GTA V on last gen is not. The visuals and IQ (lol) of BotW and GTA V is nothing but subjective because of the difference between artistic choices. Breath of the Wild has a different style of visual artstyle which emphasizes brighter and more vibrant colours. The amount of assets, even the fields with many blades of grass, is much more than any version on the PS3 or the 360 can handle in a playable form.

frame rate was only improved in the switch version, not the wiiu. this isn't going no where, until there is zelda port on ps3/360 or GTAV port on wiiu, this is all baseless speculation, and a waste of time. 

On what do you base this? I am playing on the WiiU version , and most of the launch day bugs and slow downs have been fixed. The game is far more stable in frame rate than when it launched. When it is not, it is still a huge cut above this DF video of GTA V. 

 

Again, and I repeat: Is this your own observation, or do you go by word of mouth? If this is your observation, then be more specific. Where there is slowdown in Wii U, it is rare. Where it does happen, most gamers would be excused for finding it reasonable (it is not as if other games do not slow down here and there under AI or object load). 

 

I am not sure which update it was that fixed things, but now starting a new game is day and night in terms of the early game experience -- late game was more stable anyway.

 

I can cross compare on both Switch and Wii U. Aside from the slightly inferior visuals, both games nowadays run very well. If you nitpick BotW for its framerate, then you must at least be ready to extend fairly the same expectation down to the other games you compare.

 

I'll repeat, then: On what basis do you say this? Is it first hand? On my current run, after over 50 hours if playing, I still can remember slowdown occuring rarely, mostly when I was running the game during and right after launch period. I haven't experienced anything that suffocates the game down to 20 FPS for months. When and if it happened, the drop was momentary and absolutely nothing that I would not still find reasonable on any number of PS3/360 game.