By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ganoncrotch said:
curl-6 said:

Alan Wake was 540p on 360, Homefront was 576p on both PS3 and 360, Tales of Vesperia 576p on PS3. Tony Hawk Project 8, 585p. Tekken 6, 576p on PS3. The list goes on; sub-HD games were abundant on PS3 and 360. Xenoblade 2 is clearly not a well optimized game, probably because, as we recently found out, most of Monolith was tied up assisting with Breath of the Wild.

When you have 32GB of cart space and the same of hard drive space, plus support for expandable memory up to a terabyte, Rayman being 2.9GB was simply a bad call on the part of Ubisoft.

PS3 did have an audio advantage versus the Xbox 360, but at the end of the day, it had to keep sound data in a tiny pool of memory by modern standards, less than a quarter of a gigabyte had to be shared between audio, OS, game logic, etc.

If you want to look at outsider games you can even go up to the next gen machine, you got Ark running at 640p/20 on the base ps4 or 720p/30 on the pro, with uncapped framerates but never stable or good in terms of what a machine can do and even worse performance on X1. Telltale games batman also pulls the resolution down to 640p on the PS4 and even lower on the X1.

Always have to understand that badly optimised games do not mean poor hardware.

it depends, how many games your looking at, you can only use that excuse for so long, if you are talking 1 one 5 games running worse, then yea. if you are talking about 8 out-10 games running worse then its a hardware problem, not well designed, has disadvantages that's giving developers problems.