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Mr Puggsly said:
Slap&Ride said:

Sony supports it's consoles long after the end of the generation - 10 years of support is a minimum. The PS2 was supported from 2000 to 2013. The PS3 from 2006 to 2017. So if the PS5 comes in 2020, then 2032 is possible, especially that it is very successful with a large install base - and profitable. And the 24GB is an odd number so its probably 16GB or 32GB.

Right, 360 had support for a long time as well. Generally speaking though 1st parties tend to push major titles on new platforms only. It was surprising to see Forza Horizon 2 when the focus was X1 for example.

I'm suggesting if MS really wants to blur the generation line then MS exclusives should be on X1 and their 9th gen Xbox. I suppose their game engines would need to be very scalable, kinda like the Frostbite engine and Unreal engine are.

X1X has an unusual number for RAM. 12GB in total, 9GB for games. 24GB could be sufficient for 9th gen if 16GB is for games and maybe 8GB for OS features. Current gen is already doing impressive things with just 5GB.

I think you are overselling somethings here.

First off, Consoles wouldn't need 8GB for OS features. If you ask me they are already being wasteful dedicating as much as 3GB for OS features. 

Then all this talk about blurring lines. About XB1X running ports of 9th gen games better than X1. While that is true, you are forgetting that there will at the time, actually be 9th gen consoles. And that even tho the XB1X would run those ports better than they would run on the XB1.... it will still be vastly inferior to whatever those games run like on the atual 9th gen consoles. 

Lastly, and sorry to bust your bubble..... what first part games does MS have to use and blur these lines? The reason MS is in the hole they are in now is primarily because of their poor first party library. They simply lack the variety and consistency of titles to make a good base for cross generational gaming on their own.

(not directed at you) Its like people are throwing around 16/32/64GB of ram as if those are the most relevant things to a next gen hardware...... I am more interested in things like memory bandwidth, internal drive type and bandwidth...etc.

And consoles are not PCs...... because PCs average X amount of RAM doesn't mean onsoles need to match that amount to run games as a PC would run them.