By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DMeisterJ said:
rocketpig said:
DMeisterJ said:
Fanatical111 said:
DMeisterJ said:
I thought that development time of 3 years is a pretty bad thing. Doesn't that show how bad of a developer that is? Most dev time is 1-2 years (correct?).

Anyhoo, it's not "Will MS dominate after E3"? Microsoft has no choice but to dominate E3. With PS3 slowly chipping away at it's once 7.5 million lead (now down to somewhere around 5.85 million, and after the next few weeks, close to 5.5million) they have no choice but to be agressive. If not, by the end of the year, the PS3 may be perilously close to closing the gap. I mean, 360 hasn't beat PS3 WW for any week this year, and it's not looking like it'll happen anytime soon...

So MS needs to go hard at E3, lose some money, and price drop or else, they'll be relegated to last place, quickly.

But really, Nintendo has the most to gain and lose this E3. They need to show the non-believers, the people that believe the Wii is "casual" that it's not, and get some good Third-Party support out there.

Sony is in the most stable position, but that's only because the only place you can go from the bottom is the top. I mean, they were doing horrible last year, and are doing better, but not extraordinarily better, so they're really the ones that need to show why you should purchase their machine over their competitors. Lots of people (me included), don't feel compelled to get a PS3, especially when all the JRPG support is going to the 360. What, should I buy a PS3 for all the slipshod, late ports?

 

hmmm...Kill Zone 2, 4 years? There pretty bad devs then I guess?

 


I'm not defending Killzone 2, but it's only been in development since the completion of Killzone: Liberation on the PSP. So that's 2 years.


How is that possible? They showed a trailer for the game at E3 2005. Sure, it was pre-rendered but it's obvious that development is already going strong if they're showing trailers for a game. That's three years right there, not including all the time they worked on the game before that point. By the time it releases, it will be close to 4 years of development at the bare minimum, maybe even longer if they started development in 2004.


I thought that was known fact.

I remember reading somewhere that development started after completion of Killzone: Liberation. That could have been as early as June or July of 2006 if they decided to have good QA testing and all that good stuff for a November release.

And that would have explained why even though they had the pre-rendered footage at E305 that they didn't get any playable footage until E307.

Also, wasn't it widely reported that the PS3 devkits didn't come out until early in 2006?

I mean, I don't know if I'm wrong or not, but I think I remember reading that it took Sony forever to get the devkits out which is why devs had lots of nasty things to say about the PS3...

Development on several PS3 games began long before PS3 dev kits were released. After all, Resistance (and every other launch game) wasn't coded in 7 months. The code is obviously not optimized but that doesn't mean coding hasn't begun.

Besides, there is a lot of work to be done before one line of code is written. You need teams of artists designing characters, creating environments, textures, etc. before they can even release a pre-rendered trailer, much less the work it requires to actually create said trailer. Not to mention the writers, plotters, etc. that need to have much of their work completed before game development starts going in earnest.




Or check out my new webcomic: http://selfcentent.com/