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Miyamotoo said:
JEMC said:

@Miyamotoo: As I said in my post, no GTA game has been made by another studio outside of Rockstar. Ok, the mobile ports were made by an external studio, but those are mobile ports, and very, very few studios take care of them.

So, with the mobile games out of the way, the fact that each and every GTA game ever made has been developed by Rockstar marks a pattern, and I don't see why Rockstar would change that now. Couple that with the troubles they're having with RDR 2, a project I think they're more interested in than in making another GTA port (an interest that I'm sure Take Two shares as RDR 2 will make them a lot more money than the Switch port), and I honestly don't see why they would they be working on anything else right now. And since they've had problems with the development of that game since at last May'17, when they announced the first delay, and given how important the game is for Rockstar and Take Two, it makes sense for them to use all the available help (aka. studios) they can, specially if they also helped when making the previous games.

Also, since we know that the LA Noire remaster was done by an external studio, Virtuos Games, your assumption that the Switch GTA V port rumor must be true because it was leaked by the same guy that leaked the LA Noire game becomes a flawed one, because he could get one info from Virtuos and guess the other. There's no way for us to say the contrary.

I know that won't make you change your mind, nor anything you post will change mine either, but I think we can agree that if we don't know anything about this rumored GTA Switch port by the end of E3, then it's highly unlikely that it will ever happen.


That really dont changes nothing, they also never before had last gen game remastered for new generation, and I also wrote why possible Switch port is different situation, you keep talking like evrething is set in stone.

But you still keep ignoring clear fact, they have multiple projects in development despite RDR2 development, you still keep talking like they need to choose between GTA V port and RDR2 development and that don't make any sense. Again, 6 teams is more than enough for multiple projects in same time in any case, but also you need to think about hole Take Two not only about Rockstar, and maybe even about company outside Take Two (like I wrote above). Like I wrote, if you relly think that all Take Two works curently only on RDR2 you are in delusional, they have multiply different project outside RDR2 curently.

No actually that guy (Vern, and he was very reliable) said that his source is Rockstar itself (I think that he said that his friend or something similar works at Rockstar) and actualy he said thats from his most realible source. And actualy GTA5 port for Switch was expected even before Vern meintione that, because totally make sense to port one of best selling and most popular game ever on platform that offers full handheld mode and thats not fail like Wii U. Actualy La Noire Remaster for Switch wasn't expected at all, and Vern is guy they rumored it for Switch even before game was announced at all.

I still can't believe that your main point is that you dont think that GTA5 port for Switch exist because development of totally different game, that dont make sense from more reasons especially when we talking about one of giants of gaming industry like Take Two. Like I wrote, we can only wait and see, I expecting we will probably see announcement buy or at E3.

I think we're both losing our time as none of us will change our minds, will we?

In any case, I've found this from 2013: https://www.gamespot.com/articles/rockstar-more-than-1000-people-made-gtav/1100-6415330/

Grand Theft Auto V was developed by more than 1,000 people across multiple Rockstar Games studios, Rockstar North president Leslie Benzies told Develop in a new interview.

 

Benzies said production on "giant" Rockstar titles--like GTAV or Red Dead Redemption--is no longer handled by one studio alone, but rather multiple internal studios working in tandem.

“That’s the way we work now--everyone works on GTA, or Red Dead, and so on, then we move on to the next thing,” Benzies said. “Now that it takes 1,000 people to make a game; that’s a requirement. But we don’t want 1,000 in one place.”

Asked if it took 1,000 people to develop GTAV, Benzies said, "It's probably more. Much more." Rockstar North's headcount alone is 365 people.

 

As you see, they all work on one big project at a time, and they needed more than 1,000 people to develop GTA V, in 2013. Red Dead Redemption 2 will probably demand as many people if not more, given that it's a more modern game and that the goals will be moved forward.

I've tried to find info about the size of the different Rockstar studios, but the only bits I've found are from Wikipedia, which is outdated, and only about another 2 studios: New England, 100 employees in 2007, and San Diago with 128 in 2011, which add to those 365 at Rockstar North, the biggest of all. It's not to hard to see that they would really need the help of the other studios to reach that 1,000 or more figure.

Because of those two things, the number of staff needed and his words that all studios work together on the big projects, I reaffirm my belief that this is happening again with RDR 2.

And given that no other besides Rockstar has worked on GTA and your only counterpoint forthat is, basically, that there's always a firt time, I sadly believe that there's no GTA V port for Switch in the works. And if such project exists and get's announced at E3, I'll be the first one to be surprised, and gladly so. But if nothing is shown or confirmed by credible sources (Nintendo or developer/publisher) by then, we should definitely kill this rumor and start the RDR 2 Switch port one.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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