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Alkibiádēs said:

A Hat in Time is not on mobile and no one would buy it for € 30.

I resort to that argument because it's reality. These kind of games sell far better on Switch than on other platforms. Numerous indie developers have already confirmed this. Steamworld Dig 2 already sold over 500K on Switch alone, that's insane for a game like that! Celeste also sold best on Switch. 

Mobile is a platform that is floated with many developers, only a few are able to succeed. Why would you even compare it to the Switch revenue-wise? The type of games that succeed on mobile are also very different to console games. 

Not talking about the game being on mobile, I am in fact talking about that mobile makes more than the Switch does, and even all 3 consoles and PC combined.

Those kind of games also sell on other platforms, and even before the Switch hit the scene, they sold across all 4 platforms rather well. You play off one system as if it's a juggernaut that could outright slaughter all 3 platforms (going by the way you talk highly and how it deserves more than the others), yet that is far from reality in terms of console sales, subscription earnings and general popularity. A small indie game, smaller than a AAA game, smaller than PuB has made a bit more money on a single platform?, good for them, but it's not on the same level if not more than what a AAA game makes, or even what an indie game like Minecraft has made.

We can talk highly about how Switch sells some games better than other platforms, but don't forget that other platforms have plenty more games that sell well on those platforms than Switch.



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