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Chazore said:
Alkibiádēs said:

Years of development and it only sold 100K on Steam. Probably sold less on consoles. A game like Steamworld Dig 2 sold at least ten times as much on the Switch as on Steam.

Saying the developers aren't losing out when they just pissed off their biggest market (for games like that) is insane.

Ah, so now we're solely down to playing the "Switch>everyone else" argument. That won't bode too well tbh. But since you're a Switch only owner, I can see why you'd resort to that kind of argument. 

"their biggest market".

yeah, you keep thinking that your system is the dominator of all other platforms, while mobile rakes in ten times the amount the Switch could make. 

A Hat in Time is not on mobile and no one would buy it for € 30.

I resort to that argument because it's reality. These kind of games sell far better on Switch than on other platforms. Numerous indie developers have already confirmed this. Steamworld Dig 2 already sold over 500K on Switch alone, that's insane for a game like that! Celeste also sold best on Switch. 

Mobile is a platform that is floated with many developers, only a few are able to succeed. Why would you even compare it to the Switch revenue-wise? The type of games that succeed on mobile are also very different to console games. 



"The strong do what they can and the weak suffer what they must" - Thoukydides