Mummelmann said:
A more fluid market, more middleware and leasing of engine tech and physics tech. More streaming-like business models and a lot more focus on digital. Consoles are already showing increased growth in digital media and console manufacturers are already adapting their hardware and features to accommodate a rising percentage of digital titles being bought and played. Revisions will certainly be more prevalent, we're already seeing this development, and I actually predicted this a while before the Xbox One and PS4 launched (in this very forum). Fringe consumers, the ones that helped the DS and PS2 reach such absurdly large installed bases, have a wider variety of options, the possibilities for different kinds of interfaces and interaction are also growing. Developers are seeing that how we interact with the games and the market itself has changed, and they seem more or less ready to embrace these changes. Cost saving measures will be focused more on, brute-forcing effects and resolutions will become obsolete and the entire market will converge somewhat again, after almost a decade of splintering and dividing. Alternate distribution models and business models will become more common as well. Smart devices set the pace for consumer electronics overall, and the pace is blistering. This has long since started affecting mainstream gaming devices, even more dedicated ones. Look at the immense reduction in the total dedicated handheld installed base, compared to the 7th gen. More static products, such as consoles, are becoming more and more dependent on revision and adding features, but building more and more powerful and more and more diverse consoles over and over will have to end at some point, and I believe that this point is quite imminent. The required increase in sheer output and performance in order to keep increasing graphical fidelity and interactive environments is massive, I have no idea how the OP has reached the conclusion that "4x the resolution requires exactly 4x the power", the jumps are increasing exponentially and even real gaming rigs are being hard-pressed to run modern games in 4k resolutions with any amount of PP effects and AA. It is simply not feasible that any mainstream device, dedicated or no, will be able to perform on these levels and be sold at an acceptable price any time soon. |
I stated 4k the resolution requieres 4x the power because the graphic card should output 4x time the pixels. 3840 x 2160 is 4 times 1920 x 1080 and that is just math. What I mean is the power a PS5 has to have to output a game in 4k with the same lighting, shading, AA and everything that is being output now with a standar PS4. Thats the minimum. If you want also better graphics, better lighting, more poligons, and not only a resolution increase you will need even more than that. And a whole more if you want a 8k console, which take us to the same conclusion. It will have the longest lifecicle yet. Sony will have to keep on launching new products, but my guess is that they will be revisions of PS5 with better specs for many years.







