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Pemalite said:
fatslob-:O said:

Regardless, exclusives can not be used because it omits any sort of objective analysis when doing cross-platform comparisons. We don't use exclusives when were also comparing against mobile platforms so the same should apply to consoles to make a fair analysis of hardware execution performance ... 

Exclusives do not represent equal grounds between hardware, only multiplatform games can do that realistically. I realize that there are certain eccentrics when it comes to hardware specific optimizations so to keep the playing field level we have multiple sets of benchmarks (multiple games) to measure hardware performance ... 

I have to disagree.

And you are right, they don't represent equal grounds. The more two comparisons diverge, the more aspects you need to take note of.

quickrick said:

let's not forget just because a game looks  better then everything on the hardware doesn't mean it's not capable, i think uncharted, uncharted 2 and killzone 2 are proof of that, they were declared impossible on 360, it took a while but 360 was able to match or surpass those games.

Fidelity is not subjective.
What you are describing is the entire visual presentation of a game, which IS subjective.

Now, the question begs, could the Xbox 360 handle the entire visual effects pipeline presented in Uncharted and Killzone 2?
Keep in mind that games like Halo 4 can "seem" competitive to those games visually, but it made allot of cutbacks in allot of areas to achieve what it did.

For example. Let's point out how low-poly some objects are in Halo 4.

Every game has cut backs. Have you seen gears of war 3? it definitely looks better then uncharted 2 and has more going on, what about forza  horizon, the games has the best IQ lastgen, and in a open world, with beautiful graphics, battle field 3 which also took full advantage of ps3, and a technical  marvel yet 360 handled it great, crysis 2 was also a tech marvel. i'm not getting the point of the pic, you can do the same with most games from that gen. 

Here is a good response  from a developer, between which console is more power powerful.

In addition, these debates are always semantically impossible. Until there is a metric for quantifying how powerful a console is, every response will be subjective.

Anyone wanting to discuss how powerful a console is will need to first debate how we're going to measure it. Once consensus is reached and a unit of measure ratified (Flops? Ops? Shaded pixels per second? Bozomips? Pixels peek draw per GB per GB/s median average bandwidth attained 90% of operation per GB/s minimum bottleneck bus width per instruction per clock per processor core per pixels drawn on screen in interquartile number of games?), then we can measure these consoles and sort them by this metric.

Last edited by quickrick - on 11 February 2018