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The same reason Metal Gear gets the nod over Splinter Cell. People like the story and the over all tone of the game.

The controls and feel aren't exactly bad but they are somewhat stiff..intentionally.

Meral Gear is focused on stealth and almost over reliant on it if you ask me...and sacrafices gun control and accuracy. SC was in my opinion far greater in both of those facets.

So basically...Castlevania tried to seperate itself from the sidescroll action genre.

I'm not the biggest fan of CV but I appreciate originality. Anytime you can capture a players emotions by environment alone you've accomplished something major. Thats not ecactly what I'm trying to say but you get the picture.



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