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Are the existing WMR headsets really that good though? All I've read about them is that they are competent, and going with the more expensive ($500) Samsung model is the way to go. The cheaper ones don't do PSVR to shame from what I've read.

Here's a comparison
https://www.reddit.com/r/WindowsMR/comments/7kjld5/my_impressions_of_lenovo_explorer_vs_psvr/

MS would need to do a lot of work on the software front, not their strong suit atm. They said themselves they rather concentrate on games as a service for now.

I'm hoping they'll announce something at E3, yet it needs a lot of work. And then it remains to be seen how well each HMR headset and its specific controllers will be supported. Porting is not easy, UWP or not. Different fov, different scale, different resolutions, different controllers, lots of compatibility issues.