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Ljink96 said:

Never experienced these camera issues, not at all. The right analog stick should be enough to handle most if not all situations. Along with lock on. And um...weapon collision has worked like this for some time, in most games. Programmers and artists aren't going to program weapons to only go through an enemy and stop and then you have to pull out the spear from the enemy, etc. This is a common place practice in gaming, but I haven't had issues with it because of perfect dodges, perfect blocks(parry), or just pulling out your shield at the right time. There's ways to avoid it, I don't put blame on the developers because I don't know how to take advantage of the controls and maneuvers Link has.

Throwing barrels, bombs, etc...never had a problem with that either. If you're close enough, you can lock on. If not, the bombs have enough of a blast radius for the margin of error I think. The only indoor battles I can recall are the Yiga Clan, if you fight them and the shrines of course which I feel have more than enough space to control the camera. Again, being in a wall trying to sidestep...isn't that kind of your fault? I'm kind of sensing blame on the game mechanics vs. blame on how well you play. Like I've said, every time I've died in BOTW, I can honestly say it has been my fault. I understand there was a better way to handle the situation. Sorry the camera has given you so much trouble, but I haven't had trouble with the Camera myself.

Almost all of my deaths have come from enemies attacking me through other enemies, Link's surface stickiness, and a wonky camera action. You fight Taluses in caves and near rocks, all the time. Hinox(es?) are typically in wooded areas. Lynels are often near both (top of the Lanaryu mountains, etc.). Link backs into a rock, wall, tree, etc. and snaps to it. The crouch being mapped to the move button is something every FPS has moved away from, probably since Halo. There's a reason that crouch is the right pad button and run is down on the stick: it works a million times better. Try as you might to lock on to fast enemies (small guardians, big guardians, lynels), they will swing the camera around you and screw Link's dodge orientation up. Using the right stick to address this makes no sense, because the Z-targeting was designed to preclude that need and keep Link locked on to an enemy. Also, how do you Z-target, adjust with the right camera, re-Z-target, then dodge? How many thumbs do you have!? 

Aside from that, I found the game to be laughably easy, but that ease did not bother me: it made the exploration more inviting. Think of all the games (I'm looking at you, FFII!) where they randomly put insanely strong enemies next to beginner level ones.