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Insidb said:

For all that effort, Nintendo rewarded me with a steaming hot sh*t sandwich. Do they know what year it is? Are they aware that other games exist and that they can play them for insight? Z: BotW is a collapsing star of a game that gradually implodes over time, which is depressing for a game that starts so gloriously with such massive potential only partially realized. 

There are so many things to love here: vast landscapes, interesting enemies, wonderful artwork, beautiful music, tons of content, responsive controls, cool weapons, smart powers, etc.

However, there are awful elements that gradually wear the player down: terrible camera, outdated fighting mechanics, random collision detection, extremely underwhelming rewards, garbage gyroscopic puzzles, idiotic button mapping...

 

"In my opinion,...."

Cause the camera is easily manageable in every conditions except really rare moments where I had some issues but really I don't think any adventure or open world game has a perfect camera. This one is actually better than most games and certainly pas Zelda games IMO.

Fighting mechanics aren't outdated at all are you kidding me, they legit are one of the most easy to handle with the controls. It felt good right away for me. Certain quests have good rewards. Maybe you had to understand that most secondary quest is for money in case you need some so you don't have to farm.. 

A lot of people liked the gyroscopic puzzle. There is like 3 of them in the whole game really complaining about this is a reach. At this point I feel like you just want to hate for no reason. How is button mapping ruining your experience.

Some of these are more forgivable than others, but some are just incomprehensibly glaring. Who makes the move button the crouch button? It's a great way to stop, mid-combat. Run and jump are opposite each other? Seems legit. Enemies can stab you through one another? Solid. Swarmed by enemies? Pick one and take your beating from the rest. Dodge type is relative to enemy positioning and directional input? That's gonna be a problem? The camera will float during combat? Get used to eating sword swings.

 

I think this part is again just coming from you to be honest. Enemies can hit each other but you will take the hit aswell as it should be. The rest of it I think you would have figured out how to have a strategic combat and used of a camera after what 100 hours with all you've done ? Maybe you just never got the grip on the game but you should have probably stopped at one point if you hate it on everything. 

 

For the ending, I also was disappointed in the battle. I like phase 1 but I think there should have been another one like we hop on a dragon to beat calamity Ganon surrounding the castle. Also I would have liked that phase 2 would actually do something. Hope they will learn from complaints for the next game as they seem to listen more to their fans nowadays.

 

For the story, I didn't think it was a problem as I never really played Zelda for a narrative. But I think the character development for Zelda was great and well done. Cutscenes were nice and I think the environment itself tells the story and also with lore and books you find in the game through your adventure like Zelda's diary which was important imo. But I can see why some didn't like it as it is taking place in the past and not really during the game.