GhaudePhaede010 said:
You didn't dispute its impact. You just said it didn't last over multiple generations. Which is not to say its impact was not massive while it did last. You just changed the narrative. I am not a fool, you know. You are correct, ports are way different. They get counted as a new game for a console with no backwards compatibility but the one with backwards compability gets absolutely no credit for having it. Makes sense to me. Oh and I fail to see the irony since Switch's Zelda is also a port. Ports count but backwards compatibility does not even though it may have been just as much a selling point as ports are today; maybe even more. Sweet. |
I did dispute the impact from the very beginning that's the whole point of highlighting the numbers across gens to highlight it wasn't the result of the software's own impact but more so the platform's own impact and market approach.
One of the reasons BC isn't really credited is that the games are not new releases even though a port is a version of another game its still a new release for the new platform while BC isn't BC is a feature albeit a convenient one but just that a feature like having media capabilities, BC is essentially you just having your old console as a feature otherwise it would be like saying the upcoming VC for Switch and all its games count when it launches it's an argument that reaches because if GC is on the NS VC then all of a sudden under the same mode of logic it would be argued the GC library are now Switch games. When debating a platform's own library BC games aren't considered because they're the library of a prior platform via a feature.
A port however is a new release for a platform, MK8D was a new release with additions, Pokken was a new release with additions as both these games were a new version of another on the case of BOTW and TP under the market they aren't even ports they're multiplatform release which is a different scenario altogether.
Last edited by Wyrdness - on 07 February 2018