Rendering the game on a server and sending it over the internet? Pass. Big fat pass.
Latency and all that. Latency from me to Googles' local servers are a good 40-60ms, I just don't see that as being a good time.

But if they stream the data for it to be rendered locally in real time? I'm keen. Provided there is an option to download the complete dataset for offline playing.
But that also tends to mean a greater initial hardware investment by the consumer, unless you have Ouya type ARM hardware, but then image quality will be shit.

--::{PC Gaming Master Race}::--