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SpokenTruth said:
DonFerrari said:

Bayo 2 at 21M I think is a little high, but reasonable estimative (I think it's to high because it goes over the cost of even uncharted 3, which is a multimillion seller AAA with top notch graphics and voicing) and probably would make the project on a 800k sales a lot risky. But what do you say about our dear Nautilus who infer Zelda costed 100M solely on dev cost.

Most assuredly it did not cost $100 million to develop.  Certainly not even half of that. Marketing may have pushed it near that but I really have no idea. I didn't pay much attention to their marketing campaign for it.

Uncharted 3 was somewhat cheap to make.  They developed it in just 2 years with a little more than 100 people.  Naughty Dog also uses a dual role staff model that allows them to do a wider range of work with fewer people.  Their games will never reach the budgets of a GTA or CoD unless they triple their employee count.

Yep, having UC1 and 2 really helped driving 3 cost down... but from what I found from 1 to 4 the cost wasn't that much different (talking about 30-50M range, that is average AAA games).

I think Zelda have costed around 30M, hard to be more than that because of the style used (it is a good and pretty game, but doesn't seem like a money hungry one)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."