NATO said:
Conina said:
Don't make me laugh, the differences of the VR headsets in the 90's and now are huge.
The Forte VFX1 had a resolution of 263x230 per eye, the modern VR headsets have a resolution of 960x1080 to 1440x1600 per eye, so 20x to 40x improvement.
The Forte VFX1 had a field of view of 45 degree, the modern VR headsets have a resolution of 90 - 110 degrees.
The Forte VFX1 had a shitty refresh rate and a lot of lag, the modern VR headsets have 90 - 120 Hz displays with almost no lag.
The Forte VFX1 could only use a 256 color palette and the display brightness was also shitty.
The Forte VFX1 had no positional tracking, it could only recognize pitch, roll and yaw input.
The Forte VFX1 had a weight of 2.5 lbs (1.1 kg), double of the weight of modern VR headsets.
The controller of the Forte VFX1 (the "cyber puck") emulated a computer mouse and had no positional tracking or even sixaxis motion sensors... not the best device for VR games.
Most of the few games with VFX1-support weren't designed with VR support in mind.
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Hasn't changed a bit..... (sarcasm)
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i hate to say it, but a casual glan e at rhese two pics goes against your pint...two guys in headsets, one just newer. if i study them, yes the old unit has a lot of tethers and junk on it, but just doing my quick morning forum scan, I thougt you were being sarcastic and using the nvisual to prove nithing has changed.