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Just look at the digital foundry videos of comparisons of wii u, 360 and PS3 games to see the final verdict there. All 3 consoles are end of life with no more games so just look at the evidence. In the end the final 176 gflops performance, weak cpu, low memory bandwidth, lack of harddrive worked against the system but the later gpu architecture, ultrafast 32MB of memory and larger main memory helped it out. You can see exactly the games that either benefited or suffered because of that spec. There really were no surprises in the end.

The Switch comparison is different, no question the Switch GPU architecture, gflops and greater memory wins over ps3/360 but there is still the issue over cpu performance and both cartridge and flash memory storage limitations which are factors in games. Unlike the wii u situation which I owned from the beginning and could see the actual performance myself especially on a large projector screen I do not own a Switch and so cannot make a comparison myself but on face value 3 Arm A57's at 1Ghz and games like LA Noire struggling shows a CPU disadvantage.

Is there any actual evidence to say otherwise? Also memory bandwidth is that a factor in Switch how does it compensate for not having a pool of ultra high bandwidth memory or split memory like other designs? Is memory bandwidth a factor at all. I understand the later chipset would be better designed to compress data quickly and efficiently but does this fully compensate for lack of memory bandwidth. Xbox One has much higher memory bandwidth but still benefits hugely from its 32MB memory pool, frame buffer etc despite its fairly recent gpu architecture. Many mobile chipsets burden the CPU more with tasks to keep the chipset simple and battery efficient rather than feature many support processors how does Tegra X1 compare in that regard?

I'm just curious realistically without bias where does Switch CPU resources sit? At the moment I believe it to be between wii u and 360 and this seems to be fair based on benchmarks and real world evidence. If that view is wrong why is it wrong in specific factual terms. Please keep in mind the 1Ghz frequency and the fact 3 cores are used for games rather than compare to the full Tegra X1 running at the maximum 1.9Ghz for all 4 cores. Obviously the fact the chipset is 8 core can be completely ignored. The chipset only runs 4 CPU's at a time and the 'little' chips are inferior and completely disabled on Switch and only switched in on some hardware to save power anyway and do not enhance performance at all, purely there for battery efficiency.