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caffeinade said:
vivster said:

I'd rather have CPU workload scaling because AC:O surely isn't GPU limited.

"Assassin’s Creed Origins “VMProtect + Denuvo” protection has been cracked"
Problem solved.

As for dynamic supersampling.
It looks to be something that will someday be a standard.
VR developers seem to be leading the charge on this front.
I also haven't played AC:O, so I don't know if has such a feature.


I'd rather have confirmation first if that fixes it.



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