vivster said:
I'd rather have CPU workload scaling because AC:O surely isn't GPU limited. |
"Assassin’s Creed Origins “VMProtect + Denuvo” protection has been cracked"
Problem solved.
As for dynamic supersampling.
It looks to be something that will someday be a standard.
VR developers seem to be leading the charge on this front.
I also haven't played AC:O, so I don't know if has such a feature.







