Conina said:
Don't make me laugh, the differences of the VR headsets in the 90's and now are huge. The Forte VFX1 had a resolution of 263x230 per eye, the modern VR headsets have a resolution of 960x1080 to 1440x1600 per eye, so 20x to 40x improvement. The Forte VFX1 had a field of view of 45 degree, the modern VR headsets have a resolution of 90 - 110 degrees. The Forte VFX1 had a shitty refresh rate and a lot of lag, the modern VR headsets have 90 - 120 Hz displays with almost no lag. The Forte VFX1 could only use a 256 color palette and the display brightness was also shitty. The Forte VFX1 had no positional tracking, it could only recognize pitch, roll and yaw input. The Forte VFX1 had a weight of 2.5 lbs (1.1 kg), double of the weight of modern VR headsets. The controller of the Forte VFX1 (the "cyber puck") emulated a computer mouse and had no positional tracking or even sixaxis motion sensors... not the best device for VR games. Most of the few games with VFX1-support weren't designed with VR support in mind. |
Hasn't changed a bit..... (sarcasm)