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Errorist76 said:
RolStoppable said:

That doesn't back up your claim. IGN makes no statement that SotC has been an influential game, but they call it one of the most important games of the PS2 generation regardless, yet provide no explanation for that claim. There's no justification for IGN's statement because it is known that SotC didn't sell much, so if the game had never existed, it wouldn't have affected PS2 sales at all.

CNN put SotC on a list of best and most influential games, but say nothing about SotC being influential. They call it "the high-tech equivalent of an art house film."

And that is exactly what I've said in this thread: The importance of SotC is greatly overrated and any justification for it leads down the path of "It is art." IGN's blurb is outright delusional with its claim that SotC was one of the most important games of the PS2 generation.

 

You seem joyless all if the time. Did you consider joining the depression thread?

Sorry Errorist76, I'm quoting so I can comment on Rol's comment... It does seem a little depressing though haha

 

Yeah, I agree that Shadow is not the most important PS2 game. I mean Grand Theft Auto 3 basically created a new level of free-roaming games, Resident Evil 4 revolutionized how 3rd person was played, MGS3 evolved the stealth genre, God of War proved that western developers could make amazing action adventure games, Silent Hill 2 perfected the standard horror game (at the time), Max Payne was on of the best created crime stories, Burnout 3 recreated arcade racers, Twisted Metal Black introduced online to Sony fans, Devil May Cry created the modern action adventure, and so many others. Shadow was great, but the most important? I would give that to either GTA3 or RE4 because it changed how games were played.

 



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