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roadkillers said:
Yup, God of War is taking a Zelda approach. Happy this game is going open-world and really excited to see how they pull it off.

what does that even mean?

1)GOW is NOT open world, NOT even close, it's just like Uncharted 4 was, bigger levels but it's 100% a linear game, it's not even comparable to dark souls levels

2)it has voice acting

3)it has a story

4)it has a great soundtrack

5)challenging over the top gameplay 

6)set pieces

7)real boss battles

8)graphics that don't belong in the past 4th decade

how does ^=zelda in any way? what are you talking about?

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why do you link that article to only say that it has optional bosses when there's a 30 minute interview that has tons of info?

 

https://www.youtube.com/watch?v=ViaCWvqwUwU