Nautilus said:
Nintendo said that, not me.And I doubt you have better numbers than them. And I still dont see your source my boy.Forfeiting already? |
I already gave you the source of the wiki before you even sent it, are you just purpousely playing it?
Nintendo didn't say the game costed 100M or that they would get 120M revenue from 2M Zelda sold. They said that by selling 2M they would break even on the costs of Zelda. Costs mean developing, manufacturing, shipping, taxes, marketing, etc... and the stores make profit from the sales as well, so from a 60USD retail sale Nintendo would make between 30 and 40 per copy. There isn't much other means to show you that no Zelda didn't cost 100M to develop, but if you want to believe whatever you want be welcome.
https://www.quora.com/How-much-did-Uncharted-4-cost-to-make
http://www.gamespot.com/articles/gran-turismo-5-sporting-60-million-budget/1100-6239328/
https://www.engadget.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/
But since Bayonetta 2M sales on PS360 was brought out... why not look at Bayo2 selling less than 1M and having publisher different than dev, so putting as if the publisher didn't paid for the full game and got all the sales it would be like devs would get 30 USD per game sold or 25M tops and using the rule of thumbs for dev cost and marketing it would be something around 15M tops for dev cost.... and on this we are ignoring all the manufacturing and shipping cost while pretending all the 850k sales were made at full price.
Sorry but 30M dev only cost for Bayo 2 doesn't stick.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







