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Nautilus said:
DonFerrari said:

Digging a little further on the link you gave they seem to be confunding development cost with dev+marketing cost just as you are. Also a such smat boy like you would know that Nintendo won't have 120M revenue from 2M copies sold. Their revenue would be 60-80M tops. Will do the favor to consider the "small profit as zero" to favor the cost assumption. Generaly speaking for modern game we have seem 50/50 cost between dev and marketing, so the dev cost of Zelda is 30-40M... nowhere near 100M as you were claming.

And you sent the same link I send you and didn't even bother to look that the 50M for Pokemon Red and Blue is due to marketing? There isn't even an estimative of the cost to make the game (and sure enough it doesn't cost anywhere near 50M as a HH game on gameboy original) since it haven't VA, cutscenes, low assets, etc.

Uncharted cost as I already gave links were between 25-50M (for the 3rd, considering dev and marketing), with the 4th costing like 40-80M... so sorry, but Bayo 1 or 2 couldn't justify a cost of 30+ on development cost alone.

Nintendo said that, not me.And I doubt you have better numbers than them.

And I still dont see your source my boy.Forfeiting already?

I already gave you the source of the wiki before you even sent it, are you just purpousely playing it?

Nintendo didn't say the game costed 100M or that they would get 120M revenue from 2M Zelda sold. They said that by selling 2M they would break even on the costs of Zelda. Costs mean developing, manufacturing, shipping, taxes, marketing, etc... and the stores make profit from the sales as well, so from a 60USD retail sale Nintendo would make between 30 and 40 per copy. There isn't much other means to show you that no Zelda didn't cost 100M to develop, but if you want to believe whatever you want be welcome.

https://www.quora.com/How-much-did-Uncharted-4-cost-to-make 

http://www.gamespot.com/articles/gran-turismo-5-sporting-60-million-budget/1100-6239328/

https://www.engadget.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/

But since Bayonetta 2M sales on PS360 was brought out... why not look at Bayo2 selling less than 1M and having publisher different than dev, so putting as if the publisher didn't paid for the full game and got all the sales it would be like devs would get 30 USD per game sold or 25M tops and using the rule of thumbs for dev cost and marketing it would be something around 15M tops for dev cost.... and on this we are ignoring all the manufacturing and shipping cost while pretending all the 850k sales were made at full price.

Sorry but 30M dev only cost for Bayo 2 doesn't stick.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."