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Pemalite said:
quickrick said:

there so much things going  in a game engine, that you have no idea which one is technically more demanding, it really is impossible to tell.

That is a rather large assertion. Are you confident in that statement?

quickrick said:

As for wiiu part, i disagree, GPU advantage is minuscule, and the cpu disadvantage is big, based on the ports, and the developer telling us the cpu is weaker then 360ps3 where its a problem.

The CPU has it's Pro's and Con's. Thanks to it being an Out-Of-Order design with branch prediction, relatively short pipeline and so on... The Wii U's CPU can handle "dirty" code far better than the Xbox 360 or Playstation 3.
Overall though the CPU is a disadvantage.

The biggest limitation last generation was simply Ram. Developers had to resort to excessive streaming of textures and meshes from Optical and Mechanical disk last generation to make effective use of every byte. The WiiU doesn't have that same disadvantage to the same degree. It still exists, sure, but a doubling of workable memory is still a doubling.

As for the GPU... The advantage is actually fairly sizable thanks to it's VLIW roots.
It's simply a more modern, more efficient design that is capable of more modern effects.
Granted... It's not as efficient as say... Maxwell or Graphics Core Next, but it's a step up from the R580 derived GPU in the Xbox 360.

zorg1000 said:

More like it didn't sell well enough for developers/publishers to put in the effort.

That too.

yes i'm sure about that assertion, unless we are talking about a big difference in hardware power it's impossible, but if both games are impressive and the hardware is close, its impossible, there are many tricks to get games to look amazing, and many calculations thats impossible to see with he human eye. considering  simple things like nice AA, or just a simple  resolution will cause games to run like crap. comparing halo 4 to uncharted 3 and saying one is more technically demanding is  impossible , same thing for forza horizon vs mario kart, or mario 3d world vs gears of war 3.   

SO let me this straight developers that work on porting games for a living can't take advantage of the gpu, and struggle with the cpu, yet you say the gpu is a bigger advantage... ok  if the GPU is a step up you can be  sure most developers will know how show it's advantage, reality its not a step up at all, and the cpu was a bigger disadvantage i think the ports prove this, its a undeniable fact developers were struggling with CPU.  even a developer working on wiiu said it was a problem for him to get many enemies on screen compared to 360/ps3.  

Last edited by quickrick - on 03 February 2018