Pemalite said:
That is a rather large assertion. Are you confident in that statement?
The CPU has it's Pro's and Con's. Thanks to it being an Out-Of-Order design with branch prediction, relatively short pipeline and so on... The Wii U's CPU can handle "dirty" code far better than the Xbox 360 or Playstation 3.
That too. |
yes i'm sure about that assertion, unless we are talking about a big difference in hardware power it's impossible, but if both games are impressive and the hardware is close, its impossible, there are many tricks to get games to look amazing, and many calculations thats impossible to see with he human eye. considering simple things like nice AA, or just a simple resolution will cause games to run like crap. comparing halo 4 to uncharted 3 and saying one is more technically demanding is impossible , same thing for forza horizon vs mario kart, or mario 3d world vs gears of war 3.
SO let me this straight developers that work on porting games for a living can't take advantage of the gpu, and struggle with the cpu, yet you say the gpu is a bigger advantage... ok if the GPU is a step up you can be sure most developers will know how show it's advantage, reality its not a step up at all, and the cpu was a bigger disadvantage i think the ports prove this, its a undeniable fact developers were struggling with CPU. even a developer working on wiiu said it was a problem for him to get many enemies on screen compared to 360/ps3.
Last edited by quickrick - on 03 February 2018