| quickrick said: there so much things going in a game engine, that you have no idea which one is technically more demanding, it really is impossible to tell. |
That is a rather large assertion. Are you confident in that statement?
| quickrick said: As for wiiu part, i disagree, GPU advantage is minuscule, and the cpu disadvantage is big, based on the ports, and the developer telling us the cpu is weaker then 360ps3 where its a problem. |
The CPU has it's Pro's and Con's. Thanks to it being an Out-Of-Order design with branch prediction, relatively short pipeline and so on... The Wii U's CPU can handle "dirty" code far better than the Xbox 360 or Playstation 3.
Overall though the CPU is a disadvantage.
The biggest limitation last generation was simply Ram. Developers had to resort to excessive streaming of textures and meshes from Optical and Mechanical disk last generation to make effective use of every byte. The WiiU doesn't have that same disadvantage to the same degree. It still exists, sure, but a doubling of workable memory is still a doubling.
As for the GPU... The advantage is actually fairly sizable thanks to it's VLIW roots.
It's simply a more modern, more efficient design that is capable of more modern effects.
Granted... It's not as efficient as say... Maxwell or Graphics Core Next, but it's a step up from the R580 derived GPU in the Xbox 360.
zorg1000 said:
More like it didn't sell well enough for developers/publishers to put in the effort. |
That too.

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