Chazore said:
Yeah, but that's the thing, the two have one major thing in common, or two should I say: 1) Money, every project needs funding one way or another, that's just how they work. 2) If no one crowdfunds the project, it doesn't happen, just like if no one funds an IP that was left to rot in the back yard. No one pays, it doesn't happen, again that's just how it is. The differences are that people are funding the devs directly with their money, becoming a collective that hands a large sum of money over time, while a company hands theirs over in one large sum on a given date. Their currency is the same and their goals of getting the game made are the same. The only differences are that it's a company's bank account handing money over to a dev, and the company wanting to profit off of the game. Even then that's 2 for 2, not 5-1 in terms of differences when you look at the central core of funding a game.
If I had the choice, I'd choose multiplat, so long as the PC version isn't borked in any way. |
But Bayonetta situation is different.Most crowdfunded games are small games, games that can be developed with the 500k, 1 million or even 2 millions they manage to get througfh these means.Or in other situations these crowdfunding sites are used to gauge interest in said game, and 90% of the budget is handled by the publisher/developer himself.
Bayonetta is a big title, one that would need(Im guessing here) 20 or 30 million dollars to develop, something that kickstarter wont be able to reach.And Platinum dont have much money, so they cant make a campaign just to see if there would be interest for such game, because the rest of the money to cover for all the expenses isnt simply there.Thus the need of a publisher, and thus the exclusivity.
If Bayo 3 manages to be really successful, like selling 2 millions or more, I can see Bayo 4 going multiplatform.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







