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Chazore said:
caffeinade said:

I have just tried the bechmark.

The game is alright, but it is very much a port.
I really like the addition of hair to the monsters and the volumetric fire.
Grass is always a welcome addition in my books.

Overall I am not impressed, but this is what I was expecting.
A clear leap above the consoles (assuming they run Lite or Standard).
They clearly didn't rebuild the game from the ground up.

Some quick screenshots:
http://image.ibb.co/idx9w6/Desktop_Screenshot_2018_02_03_00_36_41_40.png

THe thing I dislike most about testing the benchmark, is that I can see every object, every shadow rendering in front of me within a 5m radius. It honestly feels like I'm watching an artist paint a movie, only they are doing it on the go. I've played games that have done rendering shadows+textures better than FFXV.

 

I still remember seeing the first XV demo gameplay on consoles, and noticing a ring around the player's feet, which was where everything would start to render in, like the shadows for one. As soon as I noticed it I couldn't stop seeing it happening everywhere. I was actually hoping that the devs would have greatly increased the rendering distance for both shadows and textures, but it seems nothing was done about that which is a damn shame. You can have the best looking game on the planet, but if everything starts rendering a foot or two in front of you, it greatly tosses away my immersion and feeling of a living breathing world, but instead looks like a slideshow being painted live. 

Games like that feel like they are built more for screenshots than actual entertainment.

I will have to re-run the test, but LOD draw in seemed to be decent at the max setting.
Bare in mind: I spent most of my time watching the framerate, and laughing at the poor camera work.