Chazore said:
THe thing I dislike most about testing the benchmark, is that I can see every object, every shadow rendering in front of me within a 5m radius. It honestly feels like I'm watching an artist paint a movie, only they are doing it on the go. I've played games that have done rendering shadows+textures better than FFXV.
I still remember seeing the first XV demo gameplay on consoles, and noticing a ring around the player's feet, which was where everything would start to render in, like the shadows for one. As soon as I noticed it I couldn't stop seeing it happening everywhere. I was actually hoping that the devs would have greatly increased the rendering distance for both shadows and textures, but it seems nothing was done about that which is a damn shame. You can have the best looking game on the planet, but if everything starts rendering a foot or two in front of you, it greatly tosses away my immersion and feeling of a living breathing world, but instead looks like a slideshow being painted live. |
Games like that feel like they are built more for screenshots than actual entertainment.
I will have to re-run the test, but LOD draw in seemed to be decent at the max setting.
Bare in mind: I spent most of my time watching the framerate, and laughing at the poor camera work.