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Pemalite said:
fatslob-:O said:

It's still pretty debatable. PS3 was NUMA in it's extremist form. Segmented physical memory meant level designs had to be smaller to avoid stutters, SPE's did not have access to main memory and instead had 256KB local stores so a DMA engine had to be used to communicate between the two, heterogeneous processor and virtual memory, no eDRAM (made PS3 struggled more often with alpha effects compared to 360), lower geometry performance and no unified shaders made load balancing nearly impossible so some efficiency is lost right there ... (similar situation applies to WII U) 

It's not debatable because the games eventually proved it.

fatslob-:O said:

Calling ports shit highly undermines the technical difficulties in a developers work and I don't think you understand the hardships that technical developers have to go through ... (not every port can be built to take advantage of each platforms, much less sometimes there not possible in the case of 6th gen) 

If a port is shit, then it's shit. No point mincing words in order to avoid offending people.
I am Australian, we tend not to care.

I am apprised on how difficult it is to be a developer, but if the port is crap, it's crap. I am not going to do a dance and a song and pretend it is good.

fatslob-:O said:

Because many games used different technologies back then so comparisons couldn't made on a binary basis, at that point the terms "superior" and "inferior" became subjective ... 

There were GC games built that couldn't be ran on the PS2 in the same way but the same easily applied the other way around. There were things to appreciate that other couldn't do so neither had a definitive advantage ... (GC wasn't very good at vertex processing or alpha effects to the same degree like the PS2 was and PS2 didn't have texture compression or a flexible texture combiner system) 

I recount an instance at Beyond3D where one developer said GC was easily the worst performing platform of three based on his experience especially in the case if the GPU had to clip some triangles ... 

Yeah. There is no point having this debate.
The Gamecube was superior to the Playstation 2 overall, the games have proved it, that's the evidence. - Trying to say otherwise is simply disingenuous and nonsensical.

fatslob-:O said:

Tessellation is useless since nearly no developers are using it anymore (concept was great but technology/implementation sucked plus there were issues with quad shading efficiency) and I doubt it's an advantage for Switch since it doesn't have a very high geometry throughput to begin with. (384M tri/s at the absolute lowest ? 360 was able to do 500M tri/s while PS3 was half rate ?) Polymorph and Truform ended up being dead silicon, I bet async compute will get more traction than current tessellation technology ever could ... 

Tessellation is being used, it's there in most Frostbite games. It's even in PUBG.
If you have an AMD GPU you can even turn it off and see the increase in performance in most modern games, sometimes the visual reduction isn't very severe either. Heck even Overwatch saw a small uptick in performance when I turned the Tessellator off on the Core2Quad rig.

Not sure how a Maxwell Polymorph engine stacks up against GCN 1.0 geometry engine though, but I would assume the Polymorph engine is more capable.

Truform is also end of life and is no longer supported by AMD's drivers or even included at the silicon level... It was replaced by the Tessellator.
Relying on N-Patches to Tessellate placed to much of a strain on development.

Async Compute is one of the main focuses in engine/game development right now and holds a ton of promise.

exclusives are not a great to compare hardware at all, people said 360 could never run uncharted 1 or 2, or even kill zone early, then 360 came out with better looking game, what's technically  more impressive is highly subjective, for Example DF thinks halo 4 stands up to any ps4 exclusive. comparing a different game with different engine, different art different developers is none sense imo, for example ps4 exclusives make xbox  one exclusives look last gen, it makes ps4 seem way more powerful then 40%, multiplatform on the other hand give a much picture of how the hardware stacks up, its not perfect but it tell where developers are struggling with the hardware. 

Last edited by quickrick - on 01 February 2018