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caffeinade said:
JEMC said:

Had GTA V been included, it would have been the best bundle ever. But without it, it's just a very good one.

I think that, without Steam sales, both the remake and AoE4 will be comercial failures. The Windows Store isn't that big.

But as you noted with Halo Wars 2, MSoft is a mistery when it comes to decide what games they launch on Steam and which not, so they may decide that it's best for them to have a comercial failure only on their store than having a success on Steam.

By the way, maybe they didn't put Halo Wars 2 on Steam because the first one hasn't been a success. If we look at SteamSpy we see that:

  • Age of Empire 2 HD_ 4.8 million owners
  • Age of Empire 3_ 2.3 million owners
  • Age of Mythology_ 1.2 million owners
  • Halo Wars_ 166 thousand owners

Halo didn't work.

Halo Wars hasn't sold well because:
Why would someone buy a console RTS, in the land of RTS titles.
Where was the marketing?
It only launched in April 2017.

It is a 2009, X360 title: why would you buy it, go buy a better game?
http://www.metacritic.com/game/xbox-360/halo-wars
http://store.steampowered.com/app/459220/Halo_Wars_Definitive_Edition/
The remaster is ugly.
Even AoM is a better looking game.



Microsoft it lucky to have sold 166k units.
At best it is an ugly remaster of a ~ 8 year old game.
At worst it is an insult: rubbing in the fact that PC players were not getting Halo Wars 2.

Why would a consumer buy a product, if they don't feel looked after?

JEMC said:

I don't really know when Halo Wars 2 launched so I can't say. But the first one launched in April, and those sales seem very low after almost 9 months and the game being on sale several times.

The Master Chief Collection would obviously do better, but maybe not that much better. The last game to land on PC was Halo 2 in an attempt to sell Vista, and that was a lo ng ago. I don't know if the collection would have much hype.

Besides, it's not even on the Windows Store yet, so I'm not even sure if MSoft will put it on PC ever.

FPS Halo titles would sell pretty well on PC.
Halo Wars 2 released in Feb 2017.

Halo Wars was basically an RTS made entirely for one console. It pales in comparison to most RTS games found on PC, both from the past and the present. I remember playing it back last gen and telling my mates that it was basically "babby's first RTS", due to how simplified it was and how little strategies it offered.

I was also pissed when I'd found out that Halo Wars was what killed of Ensemble studios, thus killing off the original AoE studio and a PC RTS in the process. We'd basically slapped an RTS on a console, not porting it to PC and then killing the PC studio when the console RTS sold like crap. That had to be the worst kind of spit in your face I'd ever seen from a company, and it's why I still hold it against MS.

@Bolded: Yeah, that's pretty much how I've felt about them over the years. They cared so much more about their console and brand, that they tried to give PC less and less, while trying to control it with GFWL, as well as removing exclusives it had or dismantling them altogether./ All of their games these days are made for their console first. None of them are made for PC first at all, no matter how hard a fan or PR will tell you. They just don't care, and they still don't care about the competition around them on either side. All they are resorting to now is strong arm tactics. They want everyone on their network, everyone using UWP, no modding, and basically trying to turn PC into a console with very little freedom or choice.

 

I wouldn't at all be surprised if AoE remake/AoE 4 make their way to X1, meaning they were designed for that platform first, especially given how both of those games will have XBL  integrated into them.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.