Conina said:
There is no support for Sony and Nintendo either.... what do you expect from the Windows Store with Microsoft as platform owner? Is there Windows support in the Mac AppStore or PS Store or Nintendo eShop or any Linux game store? And what's your problem with the "corporate skin" of the store? You can filter for game genres and when you click on a game which looks interesting, you get a ton of useful information (game description, system requirements, features, screenshots, links to similar games...). The Windows Store works just as well as any other digital game store. |
Only having Windows support is expected from Microsoft.
It still makes their platform inferior.
Firstly Linux doesn't really have "stores".
Some distros allow users to donate and stuff, but everything is free and open source (and it isn't like a Windows user couldn't just compile the software for their Windows machine, given a fair amount of work).
Linux repos stock emulators, compatibility layers (WINE) and VM software.
I don't use the Mac AppStore, but I am wiling to bet that you can buy or download either:
Emulation software,
Compatibility layers,
VM ware,
or Microsoft developed, first party software (Word and whatever).
"PS Store or Nintendo eShop"
Don't waste my time.
Sony and Nintendo don't offer their consumers choice, and they are not able to put each others games of their platforms.
Steam is a more homely place.
When you are on Steam, you are treated more like family, rather than cattle.
The Microsoft store looks and feels like a super market (except they aren't even selling anything worth while).
Does the Microsoft Store support Mods or other UGC, has it had a clicker game that the developers made for a sale, ect.
The Microsoft Store is just that: A Store.
Steam is an ecosystem and a way of life.
Ka-pi96 said:
Well they kind of do. They may not be publicly traded, but they still have shareholders (eg. Gabe) who call the shots. From what I've seen indie doesn't just mean independent by itself, but more that it's not backed by a wealthy corporation. Valve are definitely a wealthy corporation themselves so I wouldn't count them as indie. |
If Bill Gates decided to start his own studio, just because he has loads of money: the studio wouldn't automatically be AAA.
Assuming it was just him, or him and a few friends in an office: they could be an indie studio.
Gabe is pretty much the only shareholder who matters when talking about Valve.
A few people owning a studio is typically seen in smaller indie studios too.
I personally think that money has very little to do with a studio's indie status.
Mojang (Minecraft) surly had plenty of money in the bank while they were still indie.
In my opinion: the power dynamic between the studio and it's environment is what matters.
Valve is not able to be controlled by any other company in any meaningful way.
Valve is not owned by an external force.
Valve doesn't even have to abide by platform holder's rules.







