| Mr Puggsly said: LA Noire visual improvements but again, slow down and frame dips. I find that odd for a much more powerful machine. |
Just because you find it odd, doesn't mean it cannot occur, that would be a logical fallacy otherwise to assert such a position.
| Mr Puggsly said: For example, BF4 on 7th gen looks arguably better than Doom. Granted that was a game actually built for 7th gen in mind. Doom on Switch resembles what a 7th gen release might have been. |
No.
Doom on Switch is using far more intensive and impressive effects than Battlefield 4 on 7th gen.
Physics based particle effects with lighting and shadowing is great.
| Mr Puggsly said: First year X1 games were much more impressive. I mean BF4 looks great and showed a massive improvement over last gen, Ryse is still gorgeous, Forza 5 still has impressive assets with 1080p/60 fps. Wolfestein: New Order looks good and locked at 60 fps. I believe games like Destiny, Sunset Overdrive, and Forza Horizon 2 may fall in year one as well. So there was some technically impressive year one content. |
Ryse was a linear experience that ran at 26-28fps in places with dips into the teens. It also didn't even achieve a 1920x1080 resolution, but was 1600x900.
It was also an average game as far as fun goes.
Now the effects employed were pretty good, but you would also expect nothing less from a Crytek game, running on CryEngine with a decent budget.
But if we were to throw out something like... Dead Rising 4 however... It looked like shit. Doom on Switch is a big step up over that.
Sunset Overdrive whilst a very enjoyable game with lots of character... Wasn't a graphics powerhouse... And could have benefited from 60fps.
It does make up for that with some great animation work and some great art assets though, this is actually probably my favorite Xbox One exclusive.
Destiny and Forza Horizon 2 was also on Xbox 360... And thus could also run perfectly fine on Switch... I wouldn't say they were technically impressive, in Forza's case they opted to rely on allot of baked rather than dynamic details, mostly that's the Xbox 360 being at fault as it lacks the hardware to do allot of dynamic details.
| Mr Puggsly said: Switch in comparison, in practice, looks like a more polished 7th gen era. Meanwhile Doom looks like 7th gen. |
The best comparisons you can use are with games that are available on all platforms, otherwise you enter the realm of subjectivity, especially if you don't have an intimate understanding of the rendering pipelines being employed by these games.
Switch is a step up over 7th gen, especially when you start building games for the hardware feature set, at the moment... Only Doom meets that criteria as far as I know because the likes of Skyrim and LA Noire' aren't going to do it as they are using a 7th gen rendering pipeline. (Aka. Some fixed function, SM3.0 tops.)

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