Mr Puggsly said:
Oh, I get your point and I say its not much. If Switch is significantly more powerful I feel like it should be able to brute force the problem like the 8th gen consoles. You mention the improvements on the GPU side, but if all the problems are the CPU side maybe the Switch has a weak CPU. Essentially, if the 360 could handle fine LA Noire fine then why is Switch struggling at all? I believe the higher resolutions demonstrates the Switch a fairly significant boost in GPU capabilities, but still far from what X1/PS4 are doing. Switch games look like polished last gen games. Meanwhile Doom on Switch looked liked a last gen. Essentially I'm not denying Switch is more capable than last gen. But in practice, it looks like last gen with more polish. |
I was prety clear, but again, Switch is weaker than 8th gen consoles so Its hard to totally brute port of something thats on first place made for one specific hardware in mind, in that case it's obvious you want have best results. La Noire on PS3 was basically handheld like exclusive game, engine is made so it can use most of PS3 specifik CPU, hole game is used so it can use most of very specifik PS3 CPU, so porting game like that on totally different architecture will not gave you best results, espacily when we talking about multipaltform port, not from ground made game specifkly just for Switch hardware on mind, DF confirmed that. That's reason why La Noire is only game where Switch has some shortcomings compared to PS3 version of some game. Fact is that PS3 version of La Noire game works better than Xbox 360 version of game (DF wrote that PS3 version of game was definitive version back than), also its fact that PS3 and Xbox360 have much more similar architecture and Rocksteady already released plenty of games before La Noire on Xbox 360 so they had much stronger optimisation in any case compared to Switch where this it their first game. And no, Switch version of game is not struggling, it actually has more improvement over PS3 version of game than drawbacks.
Its not only point about GPU difference, we also talking about 8x more RAM memory, much more efficient CPU and overall incomparible more modern tech/architecture with support for all modern engines, tools, APIs...all that gave quite difrence compared to PS3/360 hardware, Switch hardware is somewhere betwine PS3/360 and XB1. Doom is Switchs 1st year game, just look how PS3/360 first year games looked, and I dont agree that Doom looks like last gen game.
When you have console that runs game from 720p (PS3/360 version of games) to 1080p with better visuals or better frame rate, it's obvious we don't talking only about more polish. Not to mentine that most people are comparing best looking PS3/360 games with Switchs 1st year games, first years PS3/360 games looked like shit compared to later games.
Last edited by Miyamotoo - on 30 January 2018






