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Mr Puggsly said:
Miyamotoo said: Point is that PS3 version of games runs better than 360 version of game, and situation for most of multiplatform games is that games runs better on 360 compared to PS3. Well Switch is weaker than 8th gen consoles so Its hard to totally brute port of something thats on first place made for one specific hardware in mind, in that case it's obvious you want have best results, I mean even on Xbox One X version of game runs at 30FPS. But despite fact that game is specifkly made for very complex PS3 Cell CPU, there again some quite improvements over PS3 version of game, much higher resolution, better textures, shadows and ambient occlusion, while on PS3 side of game you have more stable frame rate and frame pacing and better draw distance.

 This what DF wrote:

"As things stand, the original LA Noire was built on a custom engine designed with PlayStation 3's Cell processor in mind, and this version was the preferred console edition back in the day. It was quite a sight: PS3 managed to run a massive open-world built around an impressive facsimile of Los Angeles, with fully functioning day-night cycles, weather, physics, wandering NPCs and traffic systems. All this meant a heavy reliance on the machine's unique synergistic processing units - SPUs - and the end result is that the Switch version, reliant on just three available ARM CPU cores operating at 1GHz, can suffer from some obvious drawbacks. The fact is that this is an engine built with PS3 in mind, and the architecture of Switch is different enough that aspects of the game don't make the jump perfectly".

That really don't change nothing, going from dynamic resolution 1920x1080-1440x1080 to 1280x720p is big difrence in resolution.

 

Well we already seeing for what Switch is capable, MK8 was on Wii U 720p while on Switch is 1080p, all last gen games that were on PS3/360 on Switch are running at 900-1080p and in most cases with better frame rate and better visuals, that alone tell you how much Switch is stronger, for istance Fifa on Switch runs at 1080p and much better visuals compared to 720p and worse visuals on PS3/360, that a quite difrence. But of course, we still talking about Switchs 1st year games, later games will be better looking and more optimized, like I wrote, just remember how games looked in first years of PS3/360/XB1/PS4 and how they looked few years later.

Actually we already seeing around 3x stronger hardware in practices also, but 3x stronger hardware doesnt mean that game will look 3x better, I mean PS4 is around 10x stronger than PS3 but you can also say that we dont see that in practice beacuse  PS4 games dont look 10x better than PS3 games, for instance you need around 2-3 stronger hardware in order just run exatly same game from 720p to 1080p. Also specs dont line in case of Switch and PS4.

Oh, I get your point and I say its not much. If Switch is significantly more powerful I feel like it should be able to brute force the problem like the 8th gen consoles. You mention the improvements on the GPU side, but if all the problems are the CPU side maybe the Switch has a weak CPU. Essentially, if the 360 could handle fine LA Noire fine then why is Switch struggling at all?

I believe the higher resolutions demonstrates the Switch a fairly significant boost in GPU capabilities, but still far from what X1/PS4 are doing. Switch games look like polished last gen games. Meanwhile Doom on Switch looked liked a last gen.

Essentially I'm not denying Switch is more capable than last gen. But in practice, it looks like last gen with more polish.

I was prety clear, but again, Switch is weaker than 8th gen consoles so Its hard to totally brute port of something thats on first place made for one specific hardware in mind, in that case it's obvious you want have best results. La Noire on PS3 was basically handheld like exclusive game, engine is made so it can use most of PS3 specifik CPU, hole game is used so it can use most of very specifik PS3 CPU, so porting game like that on totally different architecture will not gave you best results, espacily when we talking about multipaltform port, not from ground made game specifkly just for Switch hardware on mind, DF confirmed that. That's reason why La Noire is only game where Switch has some shortcomings compared to PS3 version of some game. Fact is that PS3 version of La Noire game works better than Xbox 360 version of game (DF wrote that PS3 version of game was definitive version back than), also its fact that PS3 and Xbox360 have much more similar architecture and Rocksteady already released plenty of games before La Noire on Xbox 360 so they had much stronger optimisation in any case compared to Switch where this it their first game. And no, Switch version of game is not struggling, it actually has more improvement over PS3 version of game than drawbacks.

Its not only point about GPU difference, we also talking about 8x more RAM memory, much more efficient CPU and overall incomparible more modern tech/architecture with support for all modern engines, tools, APIs...all that gave quite difrence compared to PS3/360 hardware, Switch hardware is somewhere betwine PS3/360 and XB1. Doom is Switchs 1st year game, just look how PS3/360 first year games looked, and I dont agree that Doom looks like last gen game.

When you have console that runs game from 720p (PS3/360 version of games) to 1080p with better visuals or better frame rate, it's obvious we don't talking only about more polish. Not to mentine that most people are comparing best looking PS3/360 games with Switchs 1st year games, first years PS3/360 games looked like shit compared to later games.

Last edited by Miyamotoo - on 30 January 2018