Mr Puggsly said:
I looked up video of LA Noire for 360 and PS3 from DF, there are spots where PS3 runs better but the disparity is not that significant. They also show the PS3 taking bigger dips. Either way, if the Switch is as powerful as you imply it should be able to brute force through that like 8th gen consoles do. On a side note, you forgot to mention the Switch version also has slow down instead of skipping frames on some spots. In regard to resolution, not everything is locking 1080p and I was just clarifying that.
The best reflection of what Switch can do is probably going to be Nintendo games. Unless core game developers start using Switch as the lead platform. In practice, I don't see a consoles that has 3x the power. But its certainly more powerful. |
Point is that PS3 version of games runs better than 360 version of game, and situation for most of multiplatform games is that games runs better on 360 compared to PS3. Well Switch is weaker than 8th gen consoles so Its hard to totally brute port of something thats on first place made for one specific hardware in mind, in that case it's obvious you want have best results, I mean even on Xbox One X version of game runs at 30FPS. But despite fact that game is specifkly made for very complex PS3 Cell CPU, there again some quite improvements over PS3 version of game, much higher resolution, better textures, shadows and ambient occlusion, while on PS3 side of game you have more stable frame rate and frame pacing and better draw distance.
This what DF wrote:
"As things stand, the original LA Noire was built on a custom engine designed with PlayStation 3's Cell processor in mind, and this version was the preferred console edition back in the day. It was quite a sight: PS3 managed to run a massive open-world built around an impressive facsimile of Los Angeles, with fully functioning day-night cycles, weather, physics, wandering NPCs and traffic systems. All this meant a heavy reliance on the machine's unique synergistic processing units - SPUs - and the end result is that the Switch version, reliant on just three available ARM CPU cores operating at 1GHz, can suffer from some obvious drawbacks. The fact is that this is an engine built with PS3 in mind, and the architecture of Switch is different enough that aspects of the game don't make the jump perfectly".
That really don't change nothing, going from dynamic resolution 1920x1080-1440x1080 to 1280x720p is big difrence in resolution.
Well we already seeing for what Switch is capable, MK8 was on Wii U 720p while on Switch is 1080p, all last gen games that were on PS3/360 on Switch are running at 900-1080p and in most cases with better frame rate and better visuals, that alone tell you how much Switch is stronger, for istance Fifa on Switch runs at 1080p and much better visuals compared to 720p and worse visuals on PS3/360, that a quite difrence. But of course, we still talking about Switchs 1st year games, later games will be better looking and more optimized, like I wrote, just remember how games looked in first years of PS3/360/XB1/PS4 and how they looked few years later.
Actually we already seeing around 3x stronger hardware in practices also, but 3x stronger hardware doesnt mean that game will look 3x better, I mean PS4 is around 10x stronger than PS3 but you can also say that we dont see that in practice beacuse PS4 games dont look 10x better than PS3 games, for instance you need around 2-3 stronger hardware in order just run exatly same game from 720p to 1080p. Also specs dont line in case of Switch and PS4.
Last edited by Miyamotoo - on 30 January 2018






