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GOWTLOZ said:
bigtakilla said:

The combat and style gauge is certainly easier, which is exactly the detriment of the game to be a great hack/slash. Never mind no lock on or taunts.

Easier doesn't mean worse especially here. Devil May cry the first was difficult but mostly due to its archaic controls, horrible camera and platforming and lack of checkpoints. That kind of difficulty shouldn't be held in high regard. That game also had lots of issues with its reuse of levels and terrible puzzles.

DmC does have lock on in the PS4 version. I can understand someone disliking its characters, story and boss fights but the gameplay and level design were pretty good.

I'll give you the camera. How are the controls archaic in the least? Spamming one button for a practically endless combo I certainly will say is worse. Once apon a time it was about timing what attack when to max the style meter, now it's about spanning a single button mashing as fast as you can. That is playing a hack and slash completely wrong. As far as level design of the first game, sure. But you do know it was made as a Resident Evil game, was canned then repurposed to the grandfather of all hack and slash games.