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fatslob-:O said:

It's questionable if the PS3 was "technically superior" since there were many other pitfalls in hardware. Hardware capability is defined with respect to bottlenecks and software.

In overall performance, the Playstation 3 was technically superior to the 360, it's not even up for debate at this point as it's been done to death.

fatslob-:O said:

Calling ports "shit" is too shallow when no game design perfectly matches hardware bottlenecks for every platform ... (NFSU2 wasn't hot on the GC but it was a perfectly competent port for what the hardware could do)

You are just confirming my point. If a game doesn't account for a platforms various hardware nuances and suffers from erratic performance and compromises to visual fidelity, then it is a shit port.

Every game is built with a main platform in mind, Skyrim for instance was a shit port on the Playstation 3 because the Xbox 360 was the main platform it was developed for.

This isn't the only time in console history this has happened either.
WiiU suffered allot of the same issues as the Playstation 3 with shit ports.


fatslob-:O said:

 For what it is, GC was overrated and PS2 went underrated in terms of hardware capability and the two are closer (possible about even) than what most of the hardware/enthusiast community thinks ... (it had too many real world pitfalls to be deemed "superior" and it showed since many ports suffered due to the game not being originally designed around GC bottlenecks and it's arguably one of the biggest reasons why original Xbox was able to keep up with a supercharged GC since it had programmable shaders) 

GC hardware is more lame than what most hardcore gamers believe and most people had no idea that PS2 well surpassed PS3 in terms of hardware and software design complexity ... 

I disagree.
When a game was built around the Gamecubes hardware, it showed it was a step up above the Playstation 2.
If we start talking about Multiplatform ports, then the improvements would be marginal...

We all remember how marginal the improvement was between 6th and 7th gen early on, the improvement in Call of Duty 3 between the PS2 and Xbox 360 wasn't exactly a generational divide all things considered... So one would assume the differences would be even smaller for a console of the same gen that was more capable.

In the end though, the games really do speak for themselves Xbox and Gamecube games built for the hardware were a big step up over the Playstation 2, can't believe I am having this discussion in 2018 to be honest.

fatslob-:O said:

 (polymorph engine is only useful for geometry amplification/tessellation but developers figure that they can just pass high polycount meshes instead since they don't seem to think the higher vertex attribute bandwidth consumption and more expensive vertex shader is a problem)

I am aware. However the Polymorph engine will still kick the Truform engine in the nuts on the Xbox 360... Whilst the Playstation 3 weeps in the corner.




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