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Errorist76 said:

Another thing Sony definitely gets right are the lenses and the RGB OLED screen, which has a noticeably lower amount of screen door effect than the Rift and Vive, despite it being a slightly lower res screen. I know SDE is the one thing, that would definitely keep me from buying a base model Vive or Rift. Same goes for the fresnel lenses which distort the image too much for my liking.

I actually see the pixels of the PSVR screen. That can be pretty anoying, other people i know that played PSVR don't see them or to a lesser extent though.

Another problem, or better many problems, are tons of immersion breakers like the missing body, or stuff like teleporting which i hate. At the same time there are games i couldn't play in VR without teleporting. Basically there's a very long list of problems that would needed to be solved before i'd consider buying a VR-headset. Some are non-issues for others.

But if one adds in that i still would prefer a traditional screen most of the time and for most games i play...