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Errorist76 said:
CladInShadows said:

Right, so why is Errorist saying that Vive and Oculus screens are inferior?  In what way?

The PSVR uses an RGB Matrix Screen, which uses 3 sub pixels per pixel. Rift and Vive use a Pentile matrix with 2-sub-pixels. This leads to a noticeably lower amount of screen door effect (the visible borders between the pixels) compared to Rift and Vive. Regardless of the slightly lower resolution. Imho the screen is also more colourful. Rift and Vive seem a little washed out. Additionally PSVR screen does 120Hz compared to 90 Hz on Rift and Vive.

Another point where PSVR excells over the other two is comfort and especially lense quality. Rift and Vive use fresnel lenses which cause retractions and distortions. Here Sony’s experience in camera technology clearly shows.

Where the other two are noticeably better is headset and controller tracking.

I'll keep that in mind when I eventually get into VR. Thanks.