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I said "huge improvement over gen 7", but that is because I think it is on par with the gen 8 consoles.  Really though I don't think any of the gen 8 consoles are that big of an improvement.  Graphics have hit a point of diminishing returns, so that now it takes a ton of effort to see a small graphical improvement.

 

Mnementh said:

Ok, I'm a bit difficult in this regard. Because back then, I remember people drooling over the graphics of Doom. No, not 2016, they drooled over this:

I always thought the textures looked shitty and liked the graphics of Dark Forces a lot more, although it was technically barely a step-up:

Because the texture were more meaningful. With other words, technical stuff aside, the people on Dark Forces invested more time in art. And this is the main thing I see stays relevant over time. The most technical highlights of a time lose their charm as the technology advances, but the truly artistic games stay ahead. Sure, more pixels are always cool, but it isn't important in the long run.

So if asked about visuals, Okami on PS2 in my opinion beats about everything on PS3 (except Okami HD obviously), X360 and so on. So, difficult question.


I am very much in agreement on this.  For me it is funny in that I see an old Pac-Man arcade game in RGB and think, "Wow!  These graphics are amazing!"  The resolution is terrible, but the art direction is good even on this old primitive game.  Likewise I am messing with RGB on a Genesis right now, and I am really liking the visuals.  (I used a really crappy connection back in the day.)  Of course, the art direction in the game has to be really good.  There are plenty of games from this era that look terrible too.  I am just trying to get the best visuals from games that already look pretty good.