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bonzobanana said:

. They don't attempt to do realistic physics, textures, lighting etc.

Firstly, "realistic"<=| necessarily => more taxing in the context of creating a game rather than a physics simulation. Most of game "physics" are really just trying to emulate people's physical intuition. Real physics simulations are very, very, very slow and they certainly wouldn't be pretty nor intuitive when taken out of context of other physical systems. Often it is seemingly more realistic to approximate what is happening visually than to go the path of actually simulating real-world physical laws. 

Secondly, in Breath of the Wild Nintendo/Monolith Soft did attempt to produce as realistic lighting and physics as the Wii U could handle. 

https://wccftech.com/zelda-breath-of-the-wild-physics-engine-major-development/

"Another example of a challenge we faced was the physics engine. We wanted a consistent physics engine throughout the world that worked in a logical and realistic way. Actually implementing that was sometimes more complicated than it seemed. [For example], one day I picked up the latest build of the game and went to an area, and saw that all the objects that were supposed to be in that area weren’t there. I was quite surprised and confused, and I realised after asking the programmer, the reason the objects weren’t there was because the wind in-game had blown them all away.

That’s the kind of challenge we faced, making the physics engine realistic, but not to the extent that it would negatively impact things – striking a balance between realism and having it work within the game world."

As for textures, we need to talk about texture resolution rather than "realistic" or "cartoony." That a game with stylized visuals can get away with lower resolution textures when compared to a realistic looking game is one thing, but that doesn't mean a game with stylized visuals can't have very high resolution textures. It just means that given the same resolution textures the realistic-aiming game would probably look uglier to most people. Plenty of "cartoony" games push hardware. Kingdom Hearts 3 and Dragon Quest XI are clear examples from this generation. 

Last edited by sc94597 - on 27 January 2018